Full Immersion Entertainment
Brad Friedman

Venice, CA 90291
ph: 3104474686

Training

 

Most of the largest and most successful visual effects companies maintain internal training departments.  Animation and Effects is simply too large and complex of a subject matter to make the assumption that all incoming artists have all necessary training and experience to do the jobs expected of them.

 

Training programs and DVD tutorials are often useful, but usually don't exist within the context of production or pipeline.  Therefore, they have a tendency to suggest workflows that don't stand up to actual production.

Through FIE, Brad can set up training sessions and create custom training materials that fill this need without having to set up an internal training department. A set of suggested/Generic training sessions and topics is listed on this page.  Custom training sessions and materials are viable.  Contact us to inquire further.

 

Due to my position at Method Studios, most of these training services are currently unavailable.
  • Mocap Marker Design and Manufacture

    I have spent plenty of RnD time working through the specifics of designing and fabricating custom motion capture markers.  The end results, are markers that you can manufacture on site with a minimal investment, that cost far less than commercially available markers.

    A typical marker costs just under $2 to manufacture.  Comparatively, commercial markers of a similar type tend to cost between $5 and $20.

    Mocap markers get damaged and worn out quickly.  Custom designed markers are easily repaired often for less than 50 cents of materials.

    Typical human marker sets often top 50 markers per person.  You'll probably need to replace at least half of them once a year in typical usage scenarios.  The savings add up fast.

    A typical training session will take about half a day and you'll be pouring your own markers by the next day.  The process is simple and your typical junior IT worker can take care of fabrication once they are properly trained.

  • Motion Builder for Production

    Motion Builder is a very powerful and often misunderstood tool for motion capture and character animation.  It doesn't work out of the box, and training materials about how to make it work in actual production are scarce.

    I've set up Motion Builder for high volume animation production under multiple scenarios and have trained animation teams in its use on multiple occasions. Working with your technical team and animators, I can train a useful Motion Builder team quickly and effectively.

  • Previsualization - Previz

    Prior to pursuing FIE fulltime, I served as the Staff Technical Director for Pixel Liberation Front (PLF), one of the most respected and experienced Previs houses in the world.  Besides being responsible for pipeline and RnD, I also served as a Previs Artist and as a Previs Lead Aritst on multiple high profile projects including:

    • IronMan
    • Alien vs. Predator 2
    • Freedom Writers
    • The Incredible Hulk
    • GMC Breaking Barriers Commercials

    Furthermore, the pipelines and systems I developed for PLF are the backbone of most projects that have been undertaken in the past 2 years at PLF.  I was responsible for training of various new artists during my time with PLF as well.

    Previs is an important part of production and is a discipline in and of itself. Its far more than just "clunky fast animation."  I can train artists in the discipline and logistics of the craft and build an effective in house previs team.

Copyright Full Immersion Entertainment and Brad Friedman. All rights reserved.

 

Venice, CA 90291
ph: 3104474686